Mark For: (INNER)VERSE® trademark registration is intended to cover the categories of
Website |
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Research |
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Serial Number | 97196501 |
Registration Number | 6859436 |
Mark Literal Elements | (INNER)VERSE |
Mark Drawing Type | 4 - STANDARD CHARACTER MARK |
Mark Type | SERVICE MARK |
Register | PRINCIPAL |
Current Location | NEW APPLICATION PROCESSING 2022-01-03 |
Basis | 1(a) |
Class Status | ACTIVE |
Primary US Classes |
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Primary International Class |
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Filed Use | Yes |
Current Use | Yes |
Intent To Use | No |
Filed ITU | No |
44D Filed | No |
44E Current | No |
66A Current | No |
Current Basis | No |
No Basis | No |
2021-12-29 | Date of First Use |
2021-12-29 | Date of Use In Commerce |
2021-12-30 | Application Filed |
2022-01-03 | Location: NEW APPLICATION PROCESSING |
2022-01-03 | Status: Live/Pending |
2022-01-03 | Status: New application will be assigned to an examining attorney approximately 6 months after filing date. |
2022-01-03 | Transaction Date |
2022-09-27 | Trademark Registered |
Party: | ![]() |
Address | 53 James Street 53 James St West Harrison, NEW YORK UNITED STATES 10604 |
Legal Entity Type | Limited Liability Company |
Legal Entity State | NEW YORK |
![]() | 2021-12-30 | |
![]() | 2021-12-30 | |
![]() | 2021-12-30 |
IC 041. US 100 101 107. G & S: Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes. FIRST USE: 20211229. FIRST USE IN COMMERCE: 20211229
International Codes: | 41 |
U.S. Codes: | 100,101,107 |
Type Code | Type |
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GS0411 | Education services, namely, providing online cognitive assessments and trainingprograms that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points,incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtualenvironments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary useof non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes |
GS0411 | Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Educational and entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments in the field of mental and behavioral health for use in virtual environments; Educational and entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises in the field of mental and behavioral health for use in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes |
Description | Date | Proceeding Number |
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NEW APPLICATION ENTERED IN TRAM | 2022-01-03 |
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