Under the Paperwork Reduction Act of 1995 no persons are required to respond to a collection of information unless it displays a valid OMB control number.
PTO Form 1957 (Rev 10/2011) |
OMB No. 0651-0050 (Exp 09/20/2020) |
Response to Office Action
The table below presents the data as entered.
Input Field
|
Entered
|
SERIAL NUMBER |
88497660 |
LAW OFFICE ASSIGNED |
LAW OFFICE 110 |
MARK SECTION |
MARK |
http://uspto.report/TM/88497660/mark.png |
LITERAL ELEMENT |
FRAMES WIN GAMES |
STANDARD CHARACTERS |
YES |
USPTO-GENERATED IMAGE |
YES |
MARK STATEMENT |
The mark consists of standard characters, without claim to any particular font style, size or color. |
OWNER SECTION (current) |
NAME |
NVIDIA Corporation |
STREET |
2788 San Tomas Expressway |
CITY |
Santa Clara |
STATE |
California |
ZIP/POSTAL CODE |
95051 |
COUNTRY/REGION/JURISDICTION/U.S. TERRITORY |
United States |
OWNER SECTION (proposed) |
NAME |
NVIDIA Corporation |
STREET |
2788 San Tomas Expressway |
CITY |
Santa Clara |
STATE |
California |
ZIP/POSTAL CODE |
95051 |
COUNTRY/REGION/JURISDICTION/U.S. TERRITORY |
United States |
EMAIL |
tmcorrespondence@fenwick.com |
GOODS AND/OR SERVICES SECTION (028) (current) |
INTERNATIONAL CLASS |
028 |
DESCRIPTION |
Hand-held units for playing electronic, computer, interactive, and video games; Toys, games and playthings; Gaming devices; Mobile
gaming devices; Portable gaming devices; Amusement game machines; Electronic games other than those adapted for use with television receivers only; Electronic gaming machines for use with an external
display screen or monitor; Electronic video game machines other than those adapted for use with an external display screen or monitor for receipt, storage and transmission of text, graphics and
multimedia content; Apparatus for electronic games other than those adapted for use with an external display screen or monitor; Arcade video game machines; Computer game consoles for use with an
external display screen or monitor; Computer game joysticks; Hand held joy stick units for playing video games; Video game joysticks; Gaming mice; Gaming keypads; Gaming peripherals; Computer gaming
consoles for recreational game playing; Video game consoles; Video game interactive hand held remote controls for playing electronic games; Video game interactive remote control units; Video game
machines; Video gaming consoles for playing computer games; Video output game machines for use with external display screen or monitor; Video output game machines for use with televisions; Electronic
game equipment with a watch function; Face plates for video game consoles for use with external monitors; Game controllers for computer games; Game controllers in the nature of keyboards for computer
games; Games adapted for use with television receivers; Gaming devices and mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games;
Gaming headsets adapted for use in playing video games; Virtual reality headsets adapted for use in playing augmented reality video games; Virtual reality headsets and helmets adapted for use in
playing video games; Audio and visual headsets for use in playing video games; Hand-held electronic games adapted for use with television receivers only; Handheld game consoles; Hand-held games with
liquid crystal displays; Hand-held units for playing electronic games for use with external display screen or monitor; Hand-held units for playing electronic, computer, interactive, and video games;
Home video game machines; LCD game machines; Player-operated electronic controllers for electronic video game machines; Portable games with liquid crystal displays; Stand alone video game machines;
Tabletop units for playing electronic games other than in conjunction with a television or computer; Fitted covers specially adapted to protect video game consoles for use with an external display
screen or monitor; Fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units; floor-standing units
for playing electronic games other than in conjunction with a television or computer; Bags specially adapted for handheld video games and video game consoles; Protective carrying cases specially
adapted for handheld video games and video game consoles; Protective covers specially adapted for electronic game playing apparatus, namely, video game consoles and hand-held video game units; Stands
for electronic game playing apparatus, namely, video game consoles and hand-held video game units |
FILING BASIS |
Section 1(b) |
GOODS AND/OR SERVICES SECTION (028) (proposed) |
INTERNATIONAL CLASS |
028 |
TRACKED TEXT DESCRIPTION |
Hand-held units for playing electronic, computer, interactive, and video games; Toys, games and playthings; Gaming devices, mobile gaming devices and portable gaming devices, namely, game machines with or without video output for
playing computer games and video games; Gaming devices; Amusement game machines; Mobile gaming
devices; Electronic games other than those adapted for use with television receivers only; Portable gaming devices;
Electronic gaming machines for use with an external display screen or monitor; Electronic video game machines other than those adapted for use with an
external display screen or monitor for receipt, storage and transmission of text, graphics and multimedia content; Apparatus for electronic games other than those adapted
for use with an external display screen or monitor; Arcade video game machines; Computer game consoles for use with an external display screen or
monitor; Computer game joysticks; Hand held joy stick units for playing video games; Video game joysticks;
Gaming mice; Gaming keypads; Gaming peripherals, namely, gaming controllers, gaming joysticks, gaming trackpads,
and gaming touchpads; Computer gaming consoles for recreational game playing; Video game consoles; Gaming peripherals; Video game interactive hand held remote controls for playing electronic games; Video game interactive remote
control units; Video game machines; Video gaming consoles for playing computer games; Video output game machines
for use with external display screen or monitor; Video output game machines for use with televisions; Electronic game equipment with a watch
function; Face plates for video game consoles for use with external monitors; Game controllers for computer games; Game controllers in the nature of keyboards for computer games; Games adapted for use with television receivers; Gaming devices and
mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games; Gaming headsets adapted for use in playing video
games; Audio and visual headsets for use in playing video games; Hand-held electronic games adapted for use with television receivers
only; Handheld game consoles; Virtual reality headsets adapted for use in playing augmented reality video games;
Hand-held games with liquid crystal displays; Virtual reality headsets and helmets adapted for use in playing video games;
Hand-held units for playing electronic games for use with external display screen or monitor; Hand-held units for playing electronic, computer,
interactive, and video games; Home video game machines; LCD game machines; Player-operated electronic controllers
for electronic video game machines; Portable games with liquid crystal displays; Standalone video game machines;
Tabletop units for playing electronic games other than in conjunction with a television or computer; Fitted covers specially adapted to protect video
game consoles for use with an external display screen or monitor; Fitted plastic films known as skins for covering and protecting electronic game playing apparatus,
namely, video game consoles and hand-held video game units; floor-standing units for playing electronic games other than in conjunction with a television or
computer; Stand alone video game machines; Bags specially adapted for handheld video games and video game consoles;
Protective carrying cases specially adapted for handheld video games and video game consoles; Protective covers specially adapted for electronic game
playing apparatus, namely, video game consoles and hand-held video game units; Stands for electronic game playing apparatus, namely, video game consoles and hand-held
video game units |
FINAL DESCRIPTION |
Hand-held units for playing electronic, computer, interactive, and video games; Gaming devices, mobile gaming devices and portable
gaming devices, namely, game machines with or without video output for playing computer games and video games; Amusement game machines; Electronic games other than those adapted for use with
television receivers only; Electronic gaming machines for use with an external display screen or monitor; Electronic video game machines other than those adapted for use with an external display
screen or monitor for receipt, storage and transmission of text, graphics and multimedia content; Apparatus for electronic games other than those adapted for use with an external display screen or
monitor; Arcade video game machines; Computer game consoles for use with an external display screen or monitor; Computer game joysticks; Hand held joy stick units for playing video games; Video game
joysticks; Gaming mice; Gaming keypads; Gaming peripherals, namely, gaming controllers, gaming joysticks, gaming trackpads, and gaming touchpads; Computer gaming consoles for recreational game
playing; Video game consoles; Video game interactive hand held remote controls for playing electronic games; Video game interactive remote control units; Video game machines; Video gaming consoles
for playing computer games; Video output game machines for use with external display screen or monitor; Video output game machines for use with televisions; Electronic game equipment with a watch
function; Face plates for video game consoles for use with external monitors; Game controllers for computer games; Game controllers in the nature of keyboards for computer games; Games adapted for
use with television receivers; Gaming devices and mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games; Gaming headsets adapted for
use in playing video games; Audio and visual headsets for use in playing video games; Hand-held electronic games adapted for use with television receivers only; Handheld game consoles; Hand-held
games with liquid crystal displays; Hand-held units for playing electronic games for use with external display screen or monitor; Hand-held units for playing electronic, computer, interactive, and
video games; Home video game machines; LCD game machines; Player-operated electronic controllers for electronic video game machines; Portable games with liquid crystal displays; Standalone video game
machines; Tabletop units for playing electronic games other than in conjunction with a television or computer; Fitted covers specially adapted to protect video game consoles for use with an external
display screen or monitor; Fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units;
floor-standing units for playing electronic games other than in conjunction with a television or computer; Bags specially adapted for handheld video games and video game consoles; Protective carrying
cases specially adapted for handheld video games and video game consoles; Protective covers specially adapted for electronic game playing apparatus, namely, video game consoles and hand-held video
game units; Stands for electronic game playing apparatus, namely, video game consoles and hand-held video game units |
FILING BASIS |
Section 1(b) |
GOODS AND/OR SERVICES SECTION (041) (current) |
INTERNATIONAL CLASS |
041 |
DESCRIPTION |
Arranging and conducting competitions and facilitating events for video gamers and computer game players; Arranging and conducting of
workshops in the field of computer programming, electronic, computer and video games, media, multi-media and communications processors and related software; Arranging and conducting of workshops
related to gaming and gaming hardware; Broadcasts of e-sports and other gaming events; Entertainment services; Entertainment services, namely, arranging and conducting competitions and facilitating
events for players of electronic or interactive multimedia games; Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive
entertainment, consumer electronics, and video game entertainment software and hardware; Entertainment services, namely, facilitating interactive and multiplayer and single player game services for
games played via the internet or communications networks; Entertainment services, namely, providing access to online computer and video games; Entertainment services, namely, providing an internet
website portal featuring online video and electronic games; Entertainment services, namely, providing computer games via a global computer network; Entertainment services, namely, providing
electronic games on-line; Entertainment services, namely, providing non-downloadable on-line interactive computer games, on-line interactive virtual reality games, on-line computer games, on-line
virtual reality games, and on-line multi-player electronic computer games; Gaming-related promotional, educational, training, management, and design services; Organization of games and e-sports
tournaments; Organizing contest and incentive award programs; Organizing exhibitions in the field of interactive entertainment, consumer electronics and video game entertainment industries for
cultural or educational purposes; Organizing recreational sports and cultural activities; Organizing, promoting and conducting exhibitions, trade shows and events for business purposes; Platform as a
service (PaaS) featuring computer software platforms for playing computer and video games; Platform as a service (PaaS) featuring software platforms for providing online electronic gaming; Computer
software for gaming purposes in the nature of providing online video games; Electronic games services provided by means of the internet; Providing non-downloadable interactive multiplayer computer
and video games; Providing non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; Providing
online non-downloadable computer software for gaming purposes in the nature of providing online video games; Providing online non-downloadable electronic game software; Rental of video games;
Software as a service (SaaS) featuring software platforms for electronic gaming; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Consulting
services in the field of gaming technology; Education services; Education services, namely, providing non-downloadable courses of instruction and training in the use of electronic computer and video
games; Education services, namely, providing training sessions in the field of computer electronics and computer programming at trade shows and computer and developer conferences, and providing
training-course materials used together therewith |
FILING BASIS |
Section 1(b) |
GOODS AND/OR SERVICES SECTION (041) (proposed) |
INTERNATIONAL CLASS |
041 |
TRACKED TEXT DESCRIPTION |
Arranging and conducting competitions and facilitating events for video gamers and computer game players;
Arranging and conducting of workshops in the field of computer programming, electronic, computer and video games, media, multi-media and communications processors and related
software; Arranging and conducting of workshops related to gaming and gaming hardware; Broadcasts of e-sports and other gaming
events; Entertainment services, namely, arranging and conducting computer and video gaming competitions and facilitating events for players of electronic or
interactive multimedia games; Entertainment services; Entertainment services, namely, arranging and conducting of
computer and video gaming and game development competitions for encouraging use and development of interactive entertainment, consumer electronics, and video game entertainment software and
hardware; Entertainment services, namely, arranging and conducting competitions and facilitating events for players of electronic or interactive multimedia
games; Entertainment services, namely, facilitating interactive and multiplayer and single player game services for games played via the internet or communications
networks; Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, consumer
electronics, and video game entertainment software and hardware; Entertainment services, namely, providing access to online computer and video games; Entertainment services, namely, providing an internet website portal featuring online video and electronic games; Entertainment services, namely, providing
computer games via a global computer network; Entertainment services, namely, providing electronic games on-line; Entertainment services,
namely, providing non-downloadable on-line interactive computer games, on-line interactive virtual reality games, on-line computer games, on-line virtual reality games, and on-line multi-player
electronic computer games; providing recognition and incentives to promote computer and video gaming; educational and
training services, namely, classes, seminars and workshops in the field of gaming; Gaming-related promotional, educational, training, management, and design
services; designing computer and video games; Organization of games and e-sports tournaments; Organization of games and e-sports tournaments in the field of computer and video games; Organizing contest and incentive award programs;
educational services, namely, organizing contest and incentive award programs to promote interest in computer and video games; Organizing
exhibitions in the field of interactive entertainment, consumer electronics and video game entertainment industries for cultural or educational purposes; Organizing
recreational sports and cultural activities; Organizing, promoting and conducting exhibitions, trade shows and events for business purposes;
Platform as a service (PaaS) featuring computer software platforms for playing computer and video games; Platform as a service (PaaS) featuring
software platforms for providing online electronic gaming; Computer software for gaming purposes in the nature of providing online video games; Electronic games services provided by means of the internet; Providing non-downloadable interactive multiplayer computer and video games; Providing non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; Providing online non-downloadable computer software for gaming purposes in the nature of providing online video games; Providing online non-downloadable
electronic game software; Rental of video games; Software as a service (SaaS) featuring software platforms for electronic gaming;
Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Consulting
services in the field of gaming technology; Education services, namely, providing non-downloadable courses of instruction and training in the use of electronic computer
and video games; Education services; Education services, namely, providing training sessions in the field of computer electronics
and computer programming at trade shows and computer and developer conferences, and providing training-course materials used together therewith |
FINAL DESCRIPTION |
Arranging and conducting competitions and facilitating events for video gamers and computer game players; Arranging and conducting of
workshops in the field of computer programming, electronic, computer and video games, media, multi-media and communications processors and related software; Arranging and conducting of workshops
related to gaming and gaming hardware; Entertainment services, namely, arranging and conducting computer and video gaming competitions and facilitating events for players of electronic or interactive
multimedia games; Entertainment services, namely, arranging and conducting of computer and video gaming and game development competitions for encouraging use and development of interactive
entertainment, consumer electronics, and video game entertainment software and hardware; Entertainment services, namely, facilitating interactive and multiplayer and single player game services for
games played via the internet or communications networks; Entertainment services, namely, providing access to online computer and video games; Entertainment services, namely, providing an internet
website portal featuring online video and electronic games; Entertainment services, namely, providing computer games via a global computer network; Entertainment services, namely, providing
electronic games on-line; Entertainment services, namely, providing non-downloadable on-line interactive computer games, on-line interactive virtual reality games, on-line computer games, on-line
virtual reality games, and on-line multi-player electronic computer games; providing recognition and incentives to promote computer and video gaming; educational and training services, namely,
classes, seminars and workshops in the field of gaming; designing computer and video games; Organization of games and e-sports tournaments in the field of computer and video games; educational
services, namely, organizing contest and incentive award programs to promote interest in computer and video games; Organizing exhibitions in the field of interactive entertainment, consumer
electronics and video game entertainment industries for cultural or educational purposes; Organizing recreational sports and cultural activities; Platform as a service (PaaS) featuring computer
software platforms for playing computer and video games; Platform as a service (PaaS) featuring software platforms for providing online electronic gaming; Computer software for gaming purposes in the
nature of providing online video games; Electronic games services provided by means of the internet; Providing non-downloadable interactive multiplayer computer and video games; Providing
non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; Providing online non-downloadable computer
software for gaming purposes in the nature of providing online video games; Providing online non-downloadable electronic game software; Rental of video games; Software as a service (SaaS) featuring
software platforms for electronic gaming; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Consulting services in the field of gaming
technology; Education services, namely, providing non-downloadable courses of instruction and training in the use of electronic computer and video games; Education services, namely, providing
training sessions in the field of computer electronics and computer programming at trade shows and computer and developer conferences, and providing training-course materials used together
therewith |
FILING BASIS |
Section 1(b) |
ATTORNEY INFORMATION (current) |
NAME |
Sally M. Abel, Esq. |
ATTORNEY BAR MEMBERSHIP NUMBER |
NOT SPECIFIED |
YEAR OF ADMISSION |
NOT SPECIFIED |
U.S. STATE/ COMMONWEALTH/ TERRITORY |
NOT SPECIFIED |
FIRM NAME |
FENWICK & WEST LLP |
STREET |
801 CALIFORNIA STREET |
CITY |
MOUNTAIN VIEW |
STATE |
California |
POSTAL CODE |
94041 |
COUNTRY/REGION/JURISDICTION/U.S. TERRITORY |
United States |
PHONE |
650-988-8500 |
FAX |
650-938-5200 |
EMAIL |
trademarks@fenwick.com |
DOCKET/REFERENCE NUMBER |
25999-70129 |
ATTORNEY INFORMATION (proposed) |
NAME |
Sally M. Abel, Esq. |
ATTORNEY BAR MEMBERSHIP NUMBER |
XXX |
YEAR OF ADMISSION |
XXXX |
U.S. STATE/ COMMONWEALTH/ TERRITORY |
XX |
FIRM NAME |
Fenwick & West LLP |
STREET |
801 California Street |
CITY |
Mountain View |
STATE |
California |
POSTAL CODE |
94041 |
COUNTRY/REGION/JURISDICTION/U.S. TERRITORY |
United States |
PHONE |
650-988-8500 |
FAX |
650-938-5200 |
EMAIL |
trademarks@fenwick.com |
DOCKET/REFERENCE NUMBER |
25999-70129 |
OTHER APPOINTED ATTORNEY |
all other attorneys of Fenwick & West LLP |
CORRESPONDENCE INFORMATION (current) |
NAME |
SALLY M. ABEL, ESQ. |
PRIMARY EMAIL ADDRESS FOR CORRESPONDENCE |
trademarks@fenwick.com |
SECONDARY EMAIL ADDRESS(ES) (COURTESY COPIES) |
NOT PROVIDED |
DOCKET/REFERENCE NUMBER |
25999-70129 |
CORRESPONDENCE INFORMATION (proposed) |
NAME |
Sally M. Abel, Esq. |
PRIMARY EMAIL ADDRESS FOR CORRESPONDENCE |
trademarks@fenwick.com |
SECONDARY EMAIL ADDRESS(ES) (COURTESY COPIES) |
kfalco@fenwick.com |
DOCKET/REFERENCE NUMBER |
25999-70129 |
SIGNATURE SECTION |
RESPONSE SIGNATURE |
/alongobucco/ |
SIGNATORY'S NAME |
Anne Marie Longobucco, Esq. |
SIGNATORY'S POSITION |
Associate Attorney, Fenwick & West LLP, New York Bar member |
SIGNATORY'S PHONE NUMBER |
212-921-2001 |
DATE SIGNED |
03/12/2020 |
AUTHORIZED SIGNATORY |
YES |
FILING INFORMATION SECTION |
SUBMIT DATE |
Thu Mar 12 15:59:33 ET 2020 |
TEAS STAMP |
USPTO/ROA-X.XX.XXX.XXX-20
200312155933477592-884976
60-710e77b7b9c1924ba3a8ef
f8341236ebc4cf5a21a5f6fba
0f1292de1d1401c2731-N/A-N
/A-20200312143345472224 |
Under the Paperwork Reduction Act of 1995 no persons are required to respond to a collection of information unless it displays a valid OMB control number.
PTO Form 1957 (Rev 10/2011) |
OMB No. 0651-0050 (Exp 09/20/2020) |
Response to Office Action
To the Commissioner for Trademarks:
Application serial no.
88497660 FRAMES WIN GAMES(Standard Characters, see http://uspto.report/TM/88497660/mark.png) has been amended as follows:
CLASSIFICATION AND LISTING OF GOODS/SERVICES
Applicant proposes to amend the following:
Current: Class 028 for Hand-held units for playing electronic, computer, interactive, and video games; Toys, games and playthings; Gaming devices; Mobile gaming devices; Portable gaming
devices; Amusement game machines; Electronic games other than those adapted for use with television receivers only; Electronic gaming machines for use with an external display screen or monitor;
Electronic video game machines other than those adapted for use with an external display screen or monitor for receipt, storage and transmission of text, graphics and multimedia content; Apparatus
for electronic games other than those adapted for use with an external display screen or monitor; Arcade video game machines; Computer game consoles for use with an external display screen or
monitor; Computer game joysticks; Hand held joy stick units for playing video games; Video game joysticks; Gaming mice; Gaming keypads; Gaming peripherals; Computer gaming consoles for recreational
game playing; Video game consoles; Video game interactive hand held remote controls for playing electronic games; Video game interactive remote control units; Video game machines; Video gaming
consoles for playing computer games; Video output game machines for use with external display screen or monitor; Video output game machines for use with televisions; Electronic game equipment with a
watch function; Face plates for video game consoles for use with external monitors; Game controllers for computer games; Game controllers in the nature of keyboards for computer games; Games adapted
for use with television receivers; Gaming devices and mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games; Gaming headsets adapted
for use in playing video games; Virtual reality headsets adapted for use in playing augmented reality video games; Virtual reality headsets and helmets adapted for use in playing video games; Audio
and visual headsets for use in playing video games; Hand-held electronic games adapted for use with television receivers only; Handheld game consoles; Hand-held games with liquid crystal displays;
Hand-held units for playing electronic games for use with external display screen or monitor; Hand-held units for playing electronic, computer, interactive, and video games; Home video game machines;
LCD game machines; Player-operated electronic controllers for electronic video game machines; Portable games with liquid crystal displays; Stand alone video game machines; Tabletop units for playing
electronic games other than in conjunction with a television or computer; Fitted covers specially adapted to protect video game consoles for use with an external display screen or monitor; Fitted
plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units; floor-standing units for playing electronic
games other than in conjunction with a television or computer; Bags specially adapted for handheld video games and video game consoles; Protective carrying cases specially adapted for handheld video
games and video game consoles; Protective covers specially adapted for electronic game playing apparatus, namely, video game consoles and hand-held video game units; Stands for electronic game
playing apparatus, namely, video game consoles and hand-held video game units
Filing Basis: Section 1(b), Intent to Use: For a trademark or service mark application: As of the application filing date, the applicant had a bona fide intention, and was
entitled, to use the mark in commerce on or in connection with the identified goods/services in the application.
For a collective trademark, collective service mark, or collective membership
mark application: As of the application filing date, the applicant had a bona fide intention, and was entitled, to exercise legitimate control over the use of the mark in commerce by members
on or in connection with the identified goods/services/collective membership organization.
For a certification mark application: As of the application filing date, the applicant had a
bona fide intention, and was entitled, to exercise legitimate control over the use of the mark in commerce by authorized users in connection with the identified goods/services, and the applicant will
not engage in the production or marketing of the goods/services to which the mark is applied, except to advertise or promote recognition of the certification program or of the goods/services that
meet the certification standards of the applicant.
Proposed:
Tracked Text Description: Hand-held units for playing electronic, computer, interactive, and video games;
Toys, games and
playthings;
Gaming devices, mobile gaming devices and portable gaming devices, namely, game machines with or without video output for playing computer games and
video games;
Gaming devices;
Amusement game machines;
Mobile gaming devices;
Electronic games other than those adapted for use with television receivers only;
Portable gaming devices;
Electronic gaming machines for use with an external display screen or monitor;
Electronic video game machines other than those adapted for use with an external
display screen or monitor for receipt, storage and transmission of text, graphics and multimedia content;
Apparatus for electronic games other than those adapted for use
with an external display screen or monitor;
Arcade video game machines;
Computer game consoles for use with an external display screen or
monitor;
Computer game joysticks;
Hand held joy stick units for playing video games;
Video game joysticks;
Gaming mice;
Gaming keypads;
Gaming peripherals, namely, gaming controllers, gaming joysticks, gaming trackpads,
and gaming touchpads;
Computer gaming consoles for recreational game playing;
Video game consoles;
Gaming peripherals;
Video game interactive hand held remote controls for playing electronic games;
Video game interactive remote
control units;
Video game machines;
Video gaming consoles for playing computer games;
Video output game machines
for use with external display screen or monitor;
Video output game machines for use with televisions;
Electronic game equipment with a watch
function;
Face plates for video game consoles for use with external monitors;
Game controllers for computer games;
Game controllers in the nature of keyboards for computer games;
Games adapted for use with television receivers;
Gaming devices and
mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games;
Gaming headsets adapted for use in playing video
games;
Audio and visual headsets for use in playing video games;
Hand-held electronic games adapted for use with television receivers
only;
Handheld game consoles;
Virtual reality headsets adapted for use in playing augmented reality video games;
Hand-held games with liquid crystal displays;
Virtual reality headsets and helmets adapted for use in playing video games;
Hand-held units for playing electronic games for use with external display screen or monitor;
Hand-held units for playing electronic, computer,
interactive, and video games;
Home video game machines;
LCD game machines;
Player-operated electronic controllers
for electronic video game machines;
Portable games with liquid crystal displays;
Standalone video game machines;
Tabletop units for playing electronic games other than in conjunction with a television or computer;
Fitted covers specially adapted to protect video
game consoles for use with an external display screen or monitor;
Fitted plastic films known as skins for covering and protecting electronic game playing apparatus,
namely, video game consoles and hand-held video game units;
floor-standing units for playing electronic games other than in conjunction with a television or
computer;
Stand alone video game machines;
Bags specially adapted for handheld video games and video game consoles;
Protective carrying cases specially adapted for handheld video games and video game consoles;
Protective covers specially adapted for electronic game
playing apparatus, namely, video game consoles and hand-held video game units;
Stands for electronic game playing apparatus, namely, video game consoles and hand-held
video game unitsClass 028 for Hand-held units for playing electronic, computer, interactive, and video games; Gaming devices, mobile gaming devices and portable gaming devices, namely, game
machines with or without video output for playing computer games and video games; Amusement game machines; Electronic games other than those adapted for use with television receivers only; Electronic
gaming machines for use with an external display screen or monitor; Electronic video game machines other than those adapted for use with an external display screen or monitor for receipt, storage and
transmission of text, graphics and multimedia content; Apparatus for electronic games other than those adapted for use with an external display screen or monitor; Arcade video game machines; Computer
game consoles for use with an external display screen or monitor; Computer game joysticks; Hand held joy stick units for playing video games; Video game joysticks; Gaming mice; Gaming keypads; Gaming
peripherals, namely, gaming controllers, gaming joysticks, gaming trackpads, and gaming touchpads; Computer gaming consoles for recreational game playing; Video game consoles; Video game interactive
hand held remote controls for playing electronic games; Video game interactive remote control units; Video game machines; Video gaming consoles for playing computer games; Video output game machines
for use with external display screen or monitor; Video output game machines for use with televisions; Electronic game equipment with a watch function; Face plates for video game consoles for use with
external monitors; Game controllers for computer games; Game controllers in the nature of keyboards for computer games; Games adapted for use with television receivers; Gaming devices and mobile
gaming devices, namely, gaming machines with or without video output for playing computer games and video games; Gaming headsets adapted for use in playing video games; Audio and visual headsets for
use in playing video games; Hand-held electronic games adapted for use with television receivers only; Handheld game consoles; Hand-held games with liquid crystal displays; Hand-held units for
playing electronic games for use with external display screen or monitor; Hand-held units for playing electronic, computer, interactive, and video games; Home video game machines; LCD game machines;
Player-operated electronic controllers for electronic video game machines; Portable games with liquid crystal displays; Standalone video game machines; Tabletop units for playing electronic games
other than in conjunction with a television or computer; Fitted covers specially adapted to protect video game consoles for use with an external display screen or monitor; Fitted plastic films known
as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units; floor-standing units for playing electronic games other than in
conjunction with a television or computer; Bags specially adapted for handheld video games and video game consoles; Protective carrying cases specially adapted for handheld video games and video game
consoles; Protective covers specially adapted for electronic game playing apparatus, namely, video game consoles and hand-held video game units; Stands for electronic game playing apparatus, namely,
video game consoles and hand-held video game units
Filing Basis: Section 1(b), Intent to Use: For a trademark or service mark application: As of the application filing date, the applicant had a bona fide intention, and was
entitled, to use the mark in commerce on or in connection with the identified goods/services in the application.
For a collective trademark, collective service mark, or collective membership
mark application: As of the application filing date, the applicant had a bona fide intention, and was entitled, to exercise legitimate control over the use of the mark in commerce by members
on or in connection with the identified goods/services/collective membership organization.
For a certification mark application: As of the application filing date, the applicant had a
bona fide intention, and was entitled, to exercise legitimate control over the use of the mark in commerce by authorized users in connection with the identified goods/services, and the applicant will
not engage in the production or marketing of the goods/services to which the mark is applied, except to advertise or promote recognition of the certification program or of the goods/services that
meet the certification standards of the applicant.
Applicant proposes to amend the following:
Current: Class 041 for Arranging and conducting competitions and facilitating events for video gamers and computer game players; Arranging and conducting of workshops in the field of computer
programming, electronic, computer and video games, media, multi-media and communications processors and related software; Arranging and conducting of workshops related to gaming and gaming hardware;
Broadcasts of e-sports and other gaming events; Entertainment services; Entertainment services, namely, arranging and conducting competitions and facilitating events for players of electronic or
interactive multimedia games; Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, consumer electronics, and
video game entertainment software and hardware; Entertainment services, namely, facilitating interactive and multiplayer and single player game services for games played via the internet or
communications networks; Entertainment services, namely, providing access to online computer and video games; Entertainment services, namely, providing an internet website portal featuring online
video and electronic games; Entertainment services, namely, providing computer games via a global computer network; Entertainment services, namely, providing electronic games on-line; Entertainment
services, namely, providing non-downloadable on-line interactive computer games, on-line interactive virtual reality games, on-line computer games, on-line virtual reality games, and on-line
multi-player electronic computer games; Gaming-related promotional, educational, training, management, and design services; Organization of games and e-sports tournaments; Organizing contest and
incentive award programs; Organizing exhibitions in the field of interactive entertainment, consumer electronics and video game entertainment industries for cultural or educational purposes;
Organizing recreational sports and cultural activities; Organizing, promoting and conducting exhibitions, trade shows and events for business purposes; Platform as a service (PaaS) featuring computer
software platforms for playing computer and video games; Platform as a service (PaaS) featuring software platforms for providing online electronic gaming; Computer software for gaming purposes in the
nature of providing online video games; Electronic games services provided by means of the internet; Providing non-downloadable interactive multiplayer computer and video games; Providing
non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; Providing online non-downloadable computer
software for gaming purposes in the nature of providing online video games; Providing online non-downloadable electronic game software; Rental of video games; Software as a service (SaaS) featuring
software platforms for electronic gaming; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Consulting services in the field of gaming
technology; Education services; Education services, namely, providing non-downloadable courses of instruction and training in the use of electronic computer and video games; Education services,
namely, providing training sessions in the field of computer electronics and computer programming at trade shows and computer and developer conferences, and providing training-course materials used
together therewith
Filing Basis: Section 1(b), Intent to Use: For a trademark or service mark application: As of the application filing date, the applicant had a bona fide intention, and was
entitled, to use the mark in commerce on or in connection with the identified goods/services in the application.
For a collective trademark, collective service mark, or collective membership
mark application: As of the application filing date, the applicant had a bona fide intention, and was entitled, to exercise legitimate control over the use of the mark in commerce by members
on or in connection with the identified goods/services/collective membership organization.
For a certification mark application: As of the application filing date, the applicant had a
bona fide intention, and was entitled, to exercise legitimate control over the use of the mark in commerce by authorized users in connection with the identified goods/services, and the applicant will
not engage in the production or marketing of the goods/services to which the mark is applied, except to advertise or promote recognition of the certification program or of the goods/services that
meet the certification standards of the applicant.
Proposed:
Tracked Text Description: Arranging and conducting competitions and facilitating events for video gamers and computer game players;
Arranging and
conducting of workshops in the field of computer programming, electronic, computer and video games, media, multi-media and communications processors and related software;
Arranging and conducting of workshops related to gaming and gaming hardware;
Broadcasts of e-sports and other gaming events;
Entertainment services, namely, arranging and conducting computer and video gaming competitions and facilitating events for players of electronic or interactive multimedia games;
Entertainment services;
Entertainment services, namely, arranging and conducting of computer and video gaming and game
development competitions for encouraging use and development of interactive entertainment, consumer electronics, and video game entertainment software and hardware;
Entertainment services, namely, arranging and conducting competitions and facilitating events for players of electronic or interactive multimedia games;
Entertainment services, namely, facilitating interactive and multiplayer and single player game services for games played via the internet or communications networks;
Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, consumer electronics, and video game
entertainment software and hardware;
Entertainment services, namely, providing access to online computer and video games;
Entertainment services,
namely, providing an internet website portal featuring online video and electronic games;
Entertainment services, namely, providing computer games via a global computer
network;
Entertainment services, namely, providing electronic games on-line;
Entertainment services, namely, providing non-downloadable on-line
interactive computer games, on-line interactive virtual reality games, on-line computer games, on-line virtual reality games, and on-line multi-player electronic computer games;
providing recognition and incentives to promote computer and video gaming;
educational and training services, namely, classes, seminars
and workshops in the field of gaming;
Gaming-related promotional, educational, training, management, and design services;
designing computer and video games;
Organization of games and e-sports tournaments;
Organization of games and
e-sports tournaments in the field of computer and video games;
Organizing contest and incentive award programs;
educational services, namely, organizing contest and incentive award programs to promote interest in computer and video games;
Organizing exhibitions in the field
of interactive entertainment, consumer electronics and video game entertainment industries for cultural or educational purposes;
Organizing recreational sports and
cultural activities;
Organizing, promoting and conducting exhibitions, trade shows and events for business purposes;
Platform as a
service (PaaS) featuring computer software platforms for playing computer and video games;
Platform as a service (PaaS) featuring software platforms for providing online
electronic gaming;
Computer software for gaming purposes in the nature of providing online video games;
Electronic games services provided by
means of the internet;
Providing non-downloadable interactive multiplayer computer and video games;
Providing non-downloadable interactive
multiplayer computer and video games that may be accessed and played over computer networks and global communications networks;
Providing online non-downloadable computer
software for gaming purposes in the nature of providing online video games;
Providing online non-downloadable electronic game software;
Rental
of video games;
Software as a service (SaaS) featuring software platforms for electronic gaming;
Virtual reality arcade services;
Virtual reality game services provided on-line from a computer network;
Consulting services in the field of gaming technology;
Education services, namely, providing non-downloadable courses of instruction and training in the use of electronic computer and video games;
Education services;
Education services, namely, providing training sessions in the field of computer electronics and computer programming at trade shows and
computer and developer conferences, and providing training-course materials used together therewithClass 041 for Arranging and conducting competitions and facilitating events for video gamers
and computer game players; Arranging and conducting of workshops in the field of computer programming, electronic, computer and video games, media, multi-media and communications processors and
related software; Arranging and conducting of workshops related to gaming and gaming hardware; Entertainment services, namely, arranging and conducting computer and video gaming competitions and
facilitating events for players of electronic or interactive multimedia games; Entertainment services, namely, arranging and conducting of computer and video gaming and game development competitions
for encouraging use and development of interactive entertainment, consumer electronics, and video game entertainment software and hardware; Entertainment services, namely, facilitating interactive
and multiplayer and single player game services for games played via the internet or communications networks; Entertainment services, namely, providing access to online computer and video games;
Entertainment services, namely, providing an internet website portal featuring online video and electronic games; Entertainment services, namely, providing computer games via a global computer
network; Entertainment services, namely, providing electronic games on-line; Entertainment services, namely, providing non-downloadable on-line interactive computer games, on-line interactive virtual
reality games, on-line computer games, on-line virtual reality games, and on-line multi-player electronic computer games; providing recognition and incentives to promote computer and video gaming;
educational and training services, namely, classes, seminars and workshops in the field of gaming; designing computer and video games; Organization of games and e-sports tournaments in the field of
computer and video games; educational services, namely, organizing contest and incentive award programs to promote interest in computer and video games; Organizing exhibitions in the field of
interactive entertainment, consumer electronics and video game entertainment industries for cultural or educational purposes; Organizing recreational sports and cultural activities; Platform as a
service (PaaS) featuring computer software platforms for playing computer and video games; Platform as a service (PaaS) featuring software platforms for providing online electronic gaming; Computer
software for gaming purposes in the nature of providing online video games; Electronic games services provided by means of the internet; Providing non-downloadable interactive multiplayer computer
and video games; Providing non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; Providing
online non-downloadable computer software for gaming purposes in the nature of providing online video games; Providing online non-downloadable electronic game software; Rental of video games;
Software as a service (SaaS) featuring software platforms for electronic gaming; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Consulting
services in the field of gaming technology; Education services, namely, providing non-downloadable courses of instruction and training in the use of electronic computer and video games; Education
services, namely, providing training sessions in the field of computer electronics and computer programming at trade shows and computer and developer conferences, and providing training-course
materials used together therewith
Filing Basis: Section 1(b), Intent to Use: For a trademark or service mark application: As of the application filing date, the applicant had a bona fide intention, and was
entitled, to use the mark in commerce on or in connection with the identified goods/services in the application.
For a collective trademark, collective service mark, or collective membership
mark application: As of the application filing date, the applicant had a bona fide intention, and was entitled, to exercise legitimate control over the use of the mark in commerce by members
on or in connection with the identified goods/services/collective membership organization.
For a certification mark application: As of the application filing date, the applicant had a
bona fide intention, and was entitled, to exercise legitimate control over the use of the mark in commerce by authorized users in connection with the identified goods/services, and the applicant will
not engage in the production or marketing of the goods/services to which the mark is applied, except to advertise or promote recognition of the certification program or of the goods/services that
meet the certification standards of the applicant.
OWNER AND/OR ENTITY INFORMATION
Applicant proposes to amend the following:
Current: NVIDIA Corporation, a corporation of Delaware, having an address of
2788 San Tomas Expressway
Santa Clara, California 95051
United States
Proposed: NVIDIA Corporation, a corporation of Delaware, having an address of
2788 San Tomas Expressway
Santa Clara, California 95051
United States
Email Address: tmcorrespondence@fenwick.com
The owner's/holder's current attorney information: Sally M. Abel, Esq.. Sally M. Abel, Esq. of FENWICK & WEST LLP, is located at
801 CALIFORNIA STREET
MOUNTAIN VIEW, California 94041
United States
The docket/reference number is 25999-70129.
The phone number is 650-988-8500.
The fax number is 650-938-5200.
The email address is trademarks@fenwick.com
The owner's/holder's proposed attorney information: Sally M. Abel, Esq.. Other appointed attorneys are all other attorneys of Fenwick & West LLP. Sally M. Abel, Esq. of Fenwick & West
LLP, is a member of the XX bar, admitted to the bar in XXXX, bar membership no. XXX, and the attorney(s) is located at
801 California Street
Mountain View, California 94041
United States
The docket/reference number is 25999-70129.
The phone number is 650-988-8500.
The fax number is 650-938-5200.
The email address is trademarks@fenwick.com
Sally M. Abel, Esq. submitted the following statement: The attorney of record is an active member in good standing of the bar of the highest court of a U.S. state, the District of Columbia, or any
U.S. Commonwealth or territory.
Correspondence Information (current):
SALLY M. ABEL, ESQ.
PRIMARY EMAIL FOR CORRESPONDENCE: trademarks@fenwick.com
SECONDARY EMAIL ADDRESS(ES) (COURTESY COPIES): NOT PROVIDED
The docket/reference number is 25999-70129.
Correspondence Information (proposed):
Sally M. Abel, Esq.
PRIMARY EMAIL FOR CORRESPONDENCE: trademarks@fenwick.com
SECONDARY EMAIL ADDRESS(ES) (COURTESY COPIES): kfalco@fenwick.com
The docket/reference number is 25999-70129.
Requirement for Email and Electronic Filing: I understand that a valid email address must be maintained by the owner/holder and the owner's/holder's attorney, if appointed, and that all
official trademark correspondence must be submitted via the Trademark Electronic Application System (TEAS).
SIGNATURE(S)
Response Signature
Signature: /alongobucco/ Date: 03/12/2020
Signatory's Name: Anne Marie Longobucco, Esq.
Signatory's Position: Associate Attorney, Fenwick & West LLP, New York Bar member
Signatory's Phone Number: 212-921-2001
The signatory has confirmed that he/she is a U.S.-licensed attorney who is an active member in good standing of the bar of the highest court of a U.S. state (including the District of Columbia and
any U.S. Commonwealth or territory); and he/she is currently the owner's/holder's attorney or an associate thereof; and to the best of his/her knowledge, if prior to his/her appointment another
U.S.-licensed attorney not currently associated with his/her company/firm previously represented the owner/holder in this matter: the owner/holder has revoked their power of attorney by a signed
revocation or substitute power of attorney with the USPTO; the USPTO has granted that attorney's withdrawal request; the owner/holder has filed a power of attorney appointing him/her in this matter;
or the owner's/holder's appointed U.S.-licensed attorney has filed a power of attorney appointing him/her as an associate attorney in this matter.
Mailing Address: SALLY M. ABEL, ESQ.
FENWICK & WEST LLP
801 CALIFORNIA STREET
MOUNTAIN VIEW, California 94041
Mailing Address: Sally M. Abel, Esq.
Fenwick & West LLP
801 California Street
Mountain View, California 94041
Serial Number: 88497660
Internet Transmission Date: Thu Mar 12 15:59:33 ET 2020
TEAS Stamp: USPTO/ROA-X.XX.XXX.XXX-20200312155933477
592-88497660-710e77b7b9c1924ba3a8eff8341
236ebc4cf5a21a5f6fba0f1292de1d1401c2731-
N/A-N/A-20200312143345472224