32 BIT CIRCUS TOUR

C3 Presents, LLC

Application Filed: 2018-08-09
Trademark Application Details
Trademark Logo 32 BIT CIRCUS TOUR

Mark For: 32 BIT CIRCUS TOUR™ trademark registration is intended to cover the categories of downloadable audio and/or video recordings featuring entertainment, speeches, music, or other content, namely, content relating to a video game conferences, educational or informational recordings about video games, video game competitions, music festival, music and artistic performances; Digital music or videos downloadable from the Internet; Downloadable music or video files; Downloadable musical sound or visual recordings; Musical sound or visual recordings; Sound or video recordings featuring music. [all]

Status

2021-07-01 UTC
DEAD APPLICATION Refused Dismissed or Invalidated
This trademark application was refused, dismissed, or invalidated by the Office and this application is no longer active.


Research OneLook Acronym Finder
Serial Number88072408
Mark Literal Elements32 BIT CIRCUS TOUR
Mark Drawing Type4 - STANDARD CHARACTER MARK
Mark TypeTRADEMARK. SERVICE MARK
RegisterPRINCIPAL
Current LocationLAW OFFICE 117 - EXAMINING ATTORNEY ASSIGNED 2019-07-02
Basis1(b)
Class StatusACTIVE
Primary US Classes
  • 021: Electrical Apparatus, Machines and Supplies
  • 023: Cutlery, Machinery, Tools and Parts Thereof
  • 026: Measuring and Scientific Appliances
  • 036: Musical Instruments and Supplies
  • 038: Prints and Publications
Primary International Class
  • 009 - Primary Class
  • (Electrical and scientific apparatus) Scientific, nautical, surveying, electric, photographic, cinematographic, optical, weighing, measuring, signaling, checking (supervision), lifesaving and teaching apparatus and instruments; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
Filed UseNo
Current UseNo
Intent To UseYes
Filed ITUYes
44D FiledNo
44E CurrentNo
66A CurrentNo
Current BasisNo
No BasisNo
Attorney NamePeter Sim
Law Office AssignedM80
Employee NameRYDLAND, STEPHANIE DIA

Timeline

2018-08-09Application Filed
2019-05-30Abandon
2019-07-02Location: LAW OFFICE 117 - EXAMINING ATTORNEY ASSIGNED
2019-07-02Status: Abandoned because the applicant failed to respond or filed a late response to an Office action. To view all documents in this fi
2019-07-02Status: Dead/Abandoned
2019-07-02Transaction Date

Trademark Parties (Applicants & Owners)

Party: C3 Presents, LLC
Address1645 East 6th Street, Suite 150 Austin, TEXAS UNITED STATES 78702
Legal Entity TypeLimited Liability Company
Legal Entity StateTEXAS

Documents

DrawingJPEG2018-08-09
TEAS RF New ApplicationMULTI2018-08-09
XSearch Search SummaryXML2018-11-28
XSearch Search SummaryXML2018-11-28
Offc Action OutgoingMULTI2018-11-29
Notice of AbandonmentAPPLICATION/XML2019-07-02

Attorney of Record

PETER SIM
1645 EAST 6TH STREET, SUITE 150
AUSTIN, TX 78702


Good, Services, and Codes

(ABANDONED)
IC 009. US 021 023 026 036 038. G & S: Downloadable audio and/or video recordings featuring entertainment, speeches, music, or other content, namely, content relating to a video game conferences, educational or informational recordings about video games, video game competitions, music festival, music and artistic performances; Digital music or videos downloadable from the Internet; Downloadable music or video files; Downloadable musical sound or visual recordings; Musical sound or visual recordings; Sound or video recordings featuring music(ABANDONED)
IC 016. US 002 005 022 023 029 037 038 050. G & S: Printed materials, namely, souvenir programs, posters, stickers(ABANDONED)
IC 025. US 022 039. G & S: Clothing, namely, T-shirts, sweatshirts, hats, outerwear, accessories, koozies, cups, pants, and headwear(ABANDONED)
IC 035. US 100 101 102. G & S: Computerized on-line, ordering and electronic retailing services in the field of video game, consumer electronics, and live entertainment industries, printed materials, movies, toys, art, and clothing; promoting, conducting, and organizing exhibitions for cultural, advertising or commercial purposes in the video game, consumer electronics, and live entertainment industries, namely, trade fairs, computer gaming or e-sports competitions, gaming exhibitions, speaking engagements, product demonstrations, local area network parties or meetings, computer gaming spectator events, concerts, and live performances of others; promoting e-sports, computer software, media distributed through the Internet, digital media, consumer electronics, consumer electronic peripherals and accessories, toys, art, the musical sound recordings and musical video recordings of others through live entertainment events, by digital, print, television and radio advertising, by arranging for sponsors to affiliate their goods and services with live entertainment events; promoting awareness of the services of charitable organizations through advertisements distributed by means of outdoor and traditional media, and through the Internet; advertising services, namely, promoting the goods and services of others via placement of advertisements in media programs and publications accessed through a global computer network(ABANDONED)
IC 038. US 100 101 104. G & S: Webcasting and broadcasting festivals, exhibitions, conferences, seminars, workshops, live entertainment events and editorial media content in the video game or consumer electronics industries, including product demonstrations, product reviews, educational seminars, computer gaming or e-sports competitions, local area network parties or meetings, and computer gaming spectator events, music and a music festival over a global computer network, streaming of audio and visual recordings featuring music and a musical festival over the Internet; providing online facilities for real-time interaction between users in the field of computer gaming competitions, the transmission of messages among computer users in real-time, and online electronic services, namely, providing online facilities for real-time interaction with other computer users all concerning e-sports, video games, consumer electronics, art, toys, music, musical performances and musical performers; webcasts, radio, Internet broadcasting; electronic transmission of data, images and documents via the Internet; providing on-line bulletin boards and chat rooms in the fields of entertainment, consumer electronics, and video games; transmission services, namely, video on-demand, broadcasting programs and content via the Internet(ABANDONED)
IC 041. US 100 101 107. G & S: Producing, arranging and/or conducting entertainment services in the computer game and consumer electronics industries; entertainment services, namely, organization of festivals, exhibitions, conferences, and other live entertainment events featuring computer gaming competitions, e-sport competitions, local area network (LAN) meetings, live performances, musical groups, artists, and computer gaming spectator events; educational services, namely, conducting classes, seminars and workshops in the field of computer gaming and consumer electronics; providing training in the field of computer gaming and consumer electronics; organizing of events for cultural purposes; organization of entertainment and educational competitions in the nature of computer gaming via networks; providing a web-based system and on-line portal for users to participate in festivals, exhibitions, conferences, and other live entertainment for on-line gaming, consumer electronics, video game culture, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; provision of information relating to video games, consumer electronics, and electronic computer game competitions provided via the Internet; computer services in the nature of chat rooms, namely, providing on-line facilities for real-time interaction with other computer users concerning video games, consumer electronics, computer gaming, computer gaming competitions, e-sport competitions, local area network (LAN) parties, and computer gaming spectator events; producing and arranging concerts, events, nightclub performances and other performances; providing information in the field of entertainment and music by means of a global computer network(ABANDONED)
IC 042. US 100 101. G & S: Development of wireless game for use across multiple mobile handsets and electronic devices(ABANDONED)
IC 043. US 100 101. G & S: Providing general purpose convention facilities for trade fairs, conferences, festivals, exhibitions and computer gaming competitions

International Codes:9
U.S. Codes:021,023,026,036,038
International Codes:16
U.S. Codes:002,005,022,023,029,037,038,050
International Codes:25
U.S. Codes:022,039
International Codes:35
U.S. Codes:100,101,102
International Codes:38
U.S. Codes:100,101,104
International Codes:41
U.S. Codes:100,101,107
International Codes:42
U.S. Codes:100,101
International Codes:43
U.S. Codes:100,101
Type CodeType
D10000"CIRCUS TOUR"

Trademark Filing History

DescriptionDateProceeding Number
ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND2019-07-02
ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE2019-07-02
NOTIFICATION OF NON-FINAL ACTION E-MAILED2018-11-296325
NON-FINAL ACTION WRITTEN2018-11-2992986
NON-FINAL ACTION E-MAILED2018-11-296325
ASSIGNED TO EXAMINER2018-11-2792986
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM2018-08-17
NEW APPLICATION ENTERED IN TRAM2018-08-13

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