To: | Kyle Markus (Kyle@virtualrcades.com) |
Subject: | U.S. Trademark Application Serial No. 87856103 - THE OASIS - N/A |
Sent: | November 05, 2019 09:51:17 AM |
Sent As: | ecom109@uspto.gov |
Attachments: | Attachment - 1 Attachment - 2 Attachment - 3 Attachment - 4 Attachment - 5 Attachment - 6 Attachment - 7 Attachment - 8 Attachment - 9 Attachment - 10 Attachment - 11 Attachment - 12 Attachment - 13 Attachment - 14 Attachment - 15 Attachment - 16 |
United States Patent and Trademark Office (USPTO)
Office Action (Official Letter) About Applicant’s Trademark Application
U.S. Application Serial No. 87856103
Mark: THE OASIS
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Correspondence Address:
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Applicant: Kyle Markus
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Reference/Docket No. N/A
Correspondence Email Address: |
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The USPTO must receive applicant’s response to this letter within six months of the issue date below or the application will be abandoned. Respond using the Trademark Electronic Application System (TEAS). A link to the appropriate TEAS response form appears at the end of this Office action.
Issue date: November 05, 2019
This is in response to applicant’s letter of October 25, 2019.
Prior History
In an email exchange with the applicant Tuesday, October 24, 2019 the examining attorney erroneously assured the applicant that there was no conflicting applications confusing with the applied for mark. This was due to a typographical error on the examining attorney’s part, and the examining attorney apologizes for this unacceptable mistake, and the confusion it cause. The examining attorney phoned applicant on October 28, 2019, leaving a message to the effect that a new refusal would need to be issued to correct the mistake.
As outlined below, the refusal to register based on a likelihood of confusion must be made. The examining attorney reissues the arguments and evidence below as well as a new refusal based on applicant’s specimen of use.
SECTION 2(d) REFUSAL – LIKELIHOOD OF CONFUSION
Marks are compared in their entireties for similarities in appearance, sound, connotation, and commercial impression. Stone Lion Capital Partners, LP v. Lion Capital LLP, 746 F.3d 1317, 1321, 110 USPQ2d 1157, 1160 (Fed. Cir. 2014) (quoting Palm Bay Imps., Inc. v. Veuve Clicquot Ponsardin Maison Fondee En 1772, 396 F.3d 1369, 1371, 73 USPQ2d 1689, 1691 (Fed. Cir. 2005)); TMEP §1207.01(b)-(b)(v). “Similarity in any one of these elements may be sufficient to find the marks confusingly similar.” In re Inn at St. John’s, LLC, 126 USPQ2d 1742, 1746 (TTAB 2018) (citing In re Davia, 110 USPQ2d 1810, 1812 (TTAB 2014)); TMEP §1207.01(b).
Comparison of the Marks
In the present case, applicant’s mark is THE OASIS and registrant’s mark is THE OASIS. These marks are identical in sound, and meaning, “and have the potential to be used . . . in exactly the same manner.” In re i.am.symbolic, llc, 116 USPQ2d 1406, 1411 (TTAB 2015), aff’d, 866 F.3d 1315, 123 USPQ2d 1744 (Fed. Cir. 2017). Additionally, because they are identical, these marks are likely to engender the same connotation and overall commercial impression when considered in connection with applicant’s and registrant’s respective goods and/or services. Id.
Therefore, the marks are confusingly similar.
Comparison of Goods and Services
The registered services are “Providing amusement parks featuring water rides, water slides, body surfing pools, and swimming pools” in class 41, and “Providing hot tub facilities” in class 44.
The applied for goods and services are “Augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of Gaming; Games that accept
virtual or monetary wagers sold as a feature of game software; Gaming software that generates or displays wager outcomes of gaming machines; Software for optical character recognition; Virtual
reality game software; Virtual reality glasses; Virtual reality headsets; Virtual reality software for medical teaching; Virtual reality software for Playing games and training; Virtual reality
training simulation software in the field of multiple fields; Augmented reality software for gaming and training; Children's educational software; Computer game software downloadable from a global
computer network; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed
professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for gaming machines, namely, slot machines and
video lottery terminals; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with
personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for gambling; Computer gaming software for recreational game playing
purposes; Computer software and firmware for playing games of chance on any computerized platform, including dedicated gaming consoles, video based slot machines, reel based slot machines, and video
lottery terminals; Computer software for database management; Computer software, namely, game engine software for video game development and operation; Computer game software; Computer software for
the databasing, visualization, manipulation, virtual reality immersion and integration of geographic information with on-line member communities; Downloadable computer game software via a global
computer network and wireless devices; Downloadable electronic game software for use on Computer; Electronic game software for cellular telephones; Electronic game software for handheld electronic
devices; Electronic game software for wireless devices; Electronic game software; Electronic sports training simulators; Game software; Headsets for virtual reality games; Hygienic covers adapted for
virtual reality head-mounted displays; Hygienic covers adapted for virtual reality headsets; Hygienic pads adapted for virtual reality head-mounted displays; Hygienic pads adapted for virtual reality
headsets; Interactive game software; Medical software for Training; Network access server operating software; Video game software; Web site development software; Wireless communication device
featuring voice, data and image transmission including voice, text and picture messaging, a video and still image camera, also functional to purchase music, games, video and software applications
over the air for downloading to the device” in class 09, and “Amusement centers; Amusement park and theme park services; Amusement park services; Virtual reality arcade services; Virtual reality game
services provided on-line from a computer network; Amusement arcade services; Amusement arcades; Children's entertainment and amusement centers, namely, interactive play areas; Entertainment in the
nature of a water park and amusement center; Entertainment in the nature of an amusement park ride; Entertainment services in the nature of an amusement park attraction, namely, a themed area;
Entertainment services in the nature of an amusement park show; Entertainment services, namely, a video arcade housed in a Mobile Trailer; Entertainment services, namely, arranging and conducting
special events at an amusement park; Entertainment services, namely, arranging for ticket reservations for amusement park attractions; Entertainment services, namely, arranging for ticket
reservations for water parks and amusement centers; Entertainment services, namely, providing an amusement park ride in the nature of Virtual Reality Simulation; Providing amusement facilities;
Providing amusement parks; Providing amusement arcade services; Providing facilities for recreational activities, namely, Virtual Reality; Providing information about birdwatching; Providing
recreation facilities; Provision of information relating to amusement park shows; Rental of amusement machines and apparatus; Video arcade services” in class 41.
These services are all highly related and would appeal to the same types of consumers and appear in the same channels of trade. They are amusement park services, and further applicant’s software and class 09 gaming and other VR/AR goods are often featured at amusement parks.
Attached are third party web pages and news articles showing the overlap of these types of goods, and amusement parks. This demonstrates consumers would be likely to believe they all emanate from the same source. See Attached.
Applicant should note the additional ground for refusal.
SPECIMEN DOES NOT SHOW USE WITH CLASS 41
An application based on Trademark Act Section 1(a) must include a specimen showing the applied-for mark in use in commerce for each international class of goods and/or services identified in the application or amendment to allege use. 15 U.S.C. §1051(a)(1); 37 C.F.R. §§2.34(a)(1)(iv), 2.56(a); TMEP §§904, 904.07(a).
Examples of specimens for goods include tags, labels, instruction manuals, containers, photographs that show the mark on the actual goods or packaging, and displays associated with the actual goods at their point of sale. See TMEP §§904.03 et seq. Webpages may also be specimens for goods when they include a picture or textual description of the goods associated with the mark and the means to order the goods. TMEP §904.03(i). Examples of specimens for services include advertising and marketing materials, brochures, photographs of business signage and billboards, and webpages that show the mark used in the actual sale, rendering, or advertising of the services. See TMEP §1301.04(a), (h)(iv)(C). Specimens comprising advertising and promotional materials must show a direct association between the mark and the services. TMEP §1301.04(f)(ii).
Applicant may respond to this refusal by satisfying one of the following for each applicable international class:
(1) Submit a different specimen (a verified “substitute” specimen) that (a) was in actual use in commerce at least as early as the filing date of the application or prior to the filing of an amendment to allege use and (b) shows the mark in actual use in commerce for the goods and/or services identified in the application or amendment to allege use. A “verified substitute specimen” is a specimen that is accompanied by the following statement made in a signed affidavit or supported by a declaration under 37 C.F.R. §2.20: “The substitute (or new, or originally submitted, if appropriate) specimen(s) was/were in use in commerce at least as early as the filing date of the application or prior to the filing of the amendment to allege use.” The substitute specimen cannot be accepted without this statement.
(2) Amend the filing basis to intent to use under Section 1(b), for which no specimen is required. This option will later necessitate additional fee(s) and filing requirements such as providing a specimen.
For an overview of both response options referenced above and instructions on how to satisfy either option online using the Trademark Electronic Application System (TEAS) form, please go to http://www.gov.uspto.report/trademarks/law/specimen.jsp.
How to respond. Click to file a response to this nonfinal Office action
If the applicant has any questions or needs assistance regarding this action, please telephone the assigned examining attorney.
/FrankLattuca/
Frank Lattuca
Examiing Attorney
Law Office 109
(571) 270-1518
Frank.Lattuca@uspto.gov
RESPONSE GUIDANCE