Mark For: JUST FOR ME LEARNING TECHNOLOGY® trademark registration is intended to cover the categories of children's educational software; Computer game cartridges; Computer game programs; Computer game software; Computer game software downloadable from a global computer network; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Educational software featuring instruction in a wide range of subjects suitable for preschool and elementary school children; Electronic game software; Game software. [all]
Status
2022-09-30 UTC
LIVE REGISTRATION Issued and Active
The trademark application has been registered with the Office.
(Electrical and scientific apparatus) Scientific, nautical, surveying, electric, photographic, cinematographic, optical, weighing, measuring, signaling, checking (supervision), lifesaving and teaching apparatus and instruments; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
Filed Use
Yes
Current Use
Yes
Intent To Use
No
Filed ITU
No
44D Filed
No
44E Current
No
66A Current
No
Current Basis
No
No Basis
No
Attorney Name
Dickson Chan
Law Office Assigned
N50
Employee Name
REID, CAILE MAUREEN
Timeline
2015-07-31
Date of First Use
2015-07-31
Date of Use In Commerce
2017-06-02
Application Filed
2018-01-23
Published
2018-01-23
Published for Opposition
2018-04-10
Location: PUBLICATION AND ISSUE SECTION
2018-04-10
Status: Live/Registered
2018-04-10
Status: Registered. The registration date is used to determine when post-registration maintenance documents are due.
DICKSON CHAN LEAPFROG ENTERPRISES, INC. 6 6400 HOLLIS STREET, SUITE 100 EMERYVILLE, CA 94608
Good, Services, and Codes
IC 009. US 021 023 026 036 038. G & S: Children's educational software; Computer game cartridges; Computer game programs; Computer game software; Computer game software downloadable from a global computer network; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Educational software featuring instruction in a wide range of subjects suitable for preschool and elementary school children; Electronic game software; Game software. FIRST USE: 20150731. FIRST USE IN COMMERCE: 20150731
International Codes:
9
U.S. Codes:
021,023,026,036,038
Type Code
Type
D10000
"LEARNING TECHNOLOGY"
Trademark Filing History
Description
Date
Proceeding Number
TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED
OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
2018-01-23
NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
2018-01-03
APPROVED FOR PUB - PRINCIPAL REGISTER
2017-12-12
TEAS/EMAIL CORRESPONDENCE ENTERED
2017-11-27
88889
TEAS RESPONSE TO OFFICE ACTION RECEIVED
2017-11-27
CORRESPONDENCE RECEIVED IN LAW OFFICE
2017-11-27
88889
NOTIFICATION OF NON-FINAL ACTION E-MAILED
2017-09-01
6325
NON-FINAL ACTION WRITTEN
2017-09-01
93416
NON-FINAL ACTION E-MAILED
2017-09-01
6325
ASSIGNED TO EXAMINER
2017-09-01
93416
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
2017-06-09
NEW APPLICATION ENTERED IN TRAM
2017-06-06
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